This commit is contained in:
David Duran Rosich
2026-05-28 16:40:19 +02:00
commit d1bf016196
4 changed files with 152 additions and 0 deletions

3
.gitmodules vendored Normal file
View File

@@ -0,0 +1,3 @@
[submodule "CookieMonster"]
path = CookieMonster
url = https://github.com/CookieMonsterTeam/CookieMonster.git

100
CUnleash.js Normal file
View File

@@ -0,0 +1,100 @@
// ==UserScript==
// @name CUnleash
// @namespace http://tampermonkey.net/
// @version 7.2
// @description Unleash your cookie potential.
// @author petar105
// @match https://orteil.dashnet.org/cookieclicker/
// @icon https://www.google.com/s2/favicons?domain=dashnet.org
// @grant none
// ==/UserScript==
// If editing the script, ignore any "Game is not defined" warnings
// Script is a mix of original code and other addons
function tapNews() {
if (Game.TickerEffect && Game.TickerEffect.type == "fortune") {
Game.tickerL.click();
}
}
setInterval(function () {
tapNews();
}, 3000);
(function () {
"use strict";
let state = true; // initial state is ON
let intervalId;
document.addEventListener("keydown", function (event) {
if (event.code === "KeyX") {
state = !state; // toggle state
if (state) {
// code to run when state is ON
console.log("State is ON");
startAutoClicker();
} else {
// code to run when state is OFF
console.log("State is OFF");
stopAutoClicker();
}
}
});
function startAutoClicker() {
console.log("Auto-clicker started");
Game.Notify(`Auto clicker ON`, `Press X to toggle`, [0, 35], false);
intervalId = setInterval(function () {
Game.ClickCookie();
}, 4);
}
function stopAutoClicker() {
console.log("Auto-clicker stopped");
Game.Notify(`Auto clicker OFF`, `Press X to toggle`, [0, 35], false);
clearInterval(intervalId);
}
// Wait for the Game object to be defined, then start the auto-clicker
const waitIntervalId = setInterval(function () {
if (typeof Game !== "undefined") {
clearInterval(waitIntervalId);
startAutoClicker();
}
}, 1000);
})();
// setInterval(function() {
// Game.shimmers.forEach(function(shimmer)
// {
// if(shimmer.type == "golden" && shimmer.wrath == 0)
// {
// shimmer.pop()
// }
// })
// }, 500);
// var autoReindeer = setInterval(function() { for (var h in Game.shimmers){if(Game.shimmers[h].type=="reindeer"){Game.shimmers[h].pop();}} }, 100);
// var autoPopTwelveth = setInterval(function() {
// var wrinkCount = 0,
// wrinkEaten = 0,
// wrinkIndex = 10; // value for 10 shinies test
// for (var i in Game.wrinklers) {
// // count number of eating wrinks
// if (Game.wrinklers[i].sucked > 0) {
// wrinkCount += 1;
// }
// // find top wrink index, ignoring shiny wrinklers
// if (Game.wrinklers[i].sucked > wrinkEaten && Game.wrinklers[i].type == 0) {
// wrinkEaten = Game.wrinklers[i].sucked;
// wrinkIndex = i;
// }
// }
// // pop top wrinkler if 10 eating, unless all 12 are shiny
// if (wrinkCount == 10 && wrinkIndex != 10) {
// Game.wrinklers[wrinkIndex].hp = 0;
// }
// }, 60000);

1
CookieMonster Submodule

Submodule CookieMonster added at 7f06fd383a

48
GoldenCookieClicker.js Normal file
View File

@@ -0,0 +1,48 @@
// Golden Cookie Clicker
// By RainSlide
// Automatically click golden cookies and reindeers, won't click wrath cookies.
// Version 1.0
// Updated 2022-04-19
// Cookie Clicker: https://orteil.dashnet.org/cookieclicker/
"use strict";
if (typeof Game !== "object" || Game === null || !Array.isArray(Game.shimmers)) {
console.error(
"Golden Cookie Clicker: Cookie Clicker API is not ready or invalid.\n" +
"Please make sure you are running this script on a Cookie Clicker webpage, " +
"and the page is fully loaded."
);
} else if (typeof Proxy !== "function") {
console.error(
"Golden Cookie Clicker: JavaScript Proxy API is not available, " +
"either update your browser, or use the ES3 compatible version:\n"+
"https://rainslide.neocities.org/cookieclicker/GoldenCookieClicker.es3.js"
);
} else {
const apply = (target, _this, args) => {
var shimmer = args[0];
if ((shimmer.type === "golden" && !shimmer.wrath) || shimmer.type === "reindeer") {
setTimeout(() => shimmer.pop(), 500);
}
return Reflect.apply(target, _this, args);
};
Object.defineProperty(Game.shimmers, "push", {
value: new Proxy(Game.shimmers.push, { apply }),
writable: true,
enumerable: false,
configurable: true
});
typeof Game.Win === "function" &&
Game.Win("Third-party");
}